Title Tsukihime Original title 月姫 Aliases Tsukihime: Blue Blue Glass Moon, Under The Crimson Air Length Long (30 - 50 hours) Links, Developer Publishers & Relations Alternative version Shares characters unofficial unofficial unofficial unofficial unofficial unofficial unofficial unofficial unofficial unofficial unofficial Fandisc Prequel unofficial Same setting Side story unofficial unofficial Related anime - Shingetsutan Tsukihime (2003) Description The story begins in a recollection of a boy called Shiki in his childhood years. There he gains a power out of this world. What is the meaning of this power, and what can he do with it?
Melty Blood Act-Cadenza ver B PC Is out. And there are more things to it than. All you need is the 1.03A patch version and the caster program. Subreddit dedicated to the Melty Blood fighting game series. Links of Interest: Discord Servers: Melty Blood. Real Melty Hours. Submitted 2 months ago.
This is his story of finding the missing pieces of the puzzle.
It doesn't work that way. Replacing V.Sion's stage with Bloody Alley wouldn't give Bloody Alley a BGM. V.Sion's stage would take it's BGM with it, and leave Bloody Alley with nothing. That isn't to say that there isn't a way to give Bloody Alley a BGM, however. Simply unpack 10.p, add 11.OGG to the files, and repack it into 10.p once more.
It works this way because each of the stages are given a number, and each number is set to have its own resources. Bloody Alley, for example, is stage 11.
So all resources it pulls are 11 resources, so it will pull 11.OGG and use it. Currently, however, there is no 11.OGG. So it has no BGM. Melty's built on a pretty solid engine, surprisingly, so it doesn't crash for things like that. Heck, even if it can't load a stage, it'd just give you an error message and let you fight on a black background.
Sturdy, ain't it? It doesn't work that way. Replacing V.Sion's stage with Bloody Alley wouldn't give Bloody Alley a BGM. V.Sion's stage would take it's BGM with it, and leave Bloody Alley with nothing.
That isn't to say that there isn't a way to give Bloody Alley a BGM, however. Simply unpack 10.p, add 11.OGG to the files, and repack it into 10.p once more. It works this way because each of the stages are given a number, and each number is set to have its own resources. Bloody Alley, for example, is stage 11.
So all resources it pulls are 11 resources, so it will pull 11.OGG and use it. Currently, however, there is no 11.OGG. So it has no BGM.
Melty's built on a pretty solid engine, surprisingly, so it doesn't crash for things like that. Heck, even if it can't load a stage, it'd just give you an error message and let you fight on a black background. Sturdy, ain't it? It doesn't work that way. Replacing V.Sion's stage with Bloody Alley wouldn't give Bloody Alley a BGM.
V.Sion's stage would take it's BGM with it, and leave Bloody Alley with nothing. That isn't to say that there isn't a way to give Bloody Alley a BGM, however. Simply unpack 10.p, add 11.OGG to the files, and repack it into 10.p once more. It works this way because each of the stages are given a number, and each number is set to have its own resources. Bloody Alley, for example, is stage 11.
So all resources it pulls are 11 resources, so it will pull 11.OGG and use it. Currently, however, there is no 11.OGG. So it has no BGM.
Melty's built on a pretty solid engine, surprisingly, so it doesn't crash for things like that. Heck, even if it can't load a stage, it'd just give you an error message and let you fight on a black background.
Sturdy, ain't it?